Saturday, June 20, 2009

Episode 2 Dragonica

MULTIMEDIA DESIGN
SEMESTER 1

ANALYSIS DOCUMENT

AHAA 5604
MULTIMEDIA CONTENT DEVELOPMENT

Be Concerned With Dragonica

Name: Chin Wei Ken
Contact: 012-3462536
Lecturer: Ms. Teng Sook Hooi
Due date: Week 4
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\*~NEED ANALYSIS~*/

*~ABSTRACT~*

The courseware is designed for teenagers and adults to know about Dragonica. This is a new game that produced by Barusoninter. It will introduce the basic knowledge and information in the game.


*~ACTUAL SITUATION~*

1. This game is new and less information for it.
2. Less popularity compare to other games.
3. People interested to get the guide for certain job in the game.
4. People interested to look at the guide to make them easier while playing the game.


*~OPTIMAL SITUATION~*

1. People are getting to know about the game, and learn how to play it well.
2. People can teach their friends if they have enough information and knowledge about the game.


*~The Gap~*

1. Lessons and practical
  • Lack of promotion
  • Lack of players
2. Weakness of profession
  • Gamers are not an acceptable profession in society
  • Society/parents not recommend children to play games.
3. Learning material
  • Limited resources and information in the internet.
  • Lack of guide books
4. Weakness of learner
  • Lack of guidance and motivation
  • Lack of passion to play
  • Lack of patience to learn

*~PERFOMANCE ACCESSMENT~*




\*~LEARNER ANALYSIS~*/


*~KEY LEARNER~*

The courseware is designed for those who are interested to play the Dragonica. It is just a method or knowledge for people who want to play it. The primary target audience or users are gamers above the age of 12.


*~KEY LEARNER CHARACTERISTIC~*

1. General
  • Teenagers and adults who are interested to know and willing to play the game.
  • 70% of people are male and 30% female
  • People who always play games
  • No age limitation
2. Pre-requisite skill
  • Patience and passion to play
  • Good interested on the game.
3. User need & expectation
  • Learners are expected to learn some basic information of the game.
  • Learners are expected to learn some basic game play on how the game works.
4. Learning style
  • Visual stimulation
  • Some video tutorial.
  • Experience it by playing through the game, sharing it with others.
  • Images will attract learner to learn and play the game

*~POLICIES~*

1. Technology
  • Personal computer with medium speed connection and high speed broadband for viewing the video.
  • Personal computer with optimum performance to support the game.
2. Equipment
  • Computer and internet.


\*~CONTENT ANALYSIS~*/


*~COURSE GOAL~*

Besides learning the basics information and knowledge of the game, the courseware is designed to develop the guidance on certain job in the game and promotes the game. In addition, the courseware also advice people play game for relaxing the mind but do not too over and addicted in the game.


*~MODULE GOAL~*

Know basic skill
  • Weapons
  • Armors
  • Potions
  • Skills
  • PvP mode



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