Saturday, June 20, 2009

Episode 3 Monster Hunter

MULTIMEDIA DESIGN
2NDYEARS SEMESTER 1

ANALYSIS DOCUMENT

AHAA 5604
MULTIMEDIA CONTENT DEVELOPMENT

How to Become a Professional Hunter!

Name : Chay Tzong Syh @Chua Wei Syh
Contact : 016-3545844
Lecturer : Miss Teng Sook Hui
Due date : Week 4
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\*~NEED ANALYSIS~*/

*~ABSTRACT~*

The very first idea of conducting this manual is to promote this game and let the players of Monster Hunter 2 Freedom know more about the game and learn how to fight those monster efficient ways in harder difficulties.

*~ACTUAL SITUATION~*

1. Less popularity compare to other games like FIFA, Final Fantasy Dissidia and Wu Shuang Orochi..
2. Some people fear of playing bloody hunting monster game.
3. Most players tend to playing on lower difficulties because they can’t survive in higher hunter
rank monster.


*~OPTIMAL SITUATION~*

1. Players learn about the gathering hall mode, where player can hunting monster together.
2. Players can enjoy hunting monster with their friend with different kind of weapon and skill. 2


*~GAP~*

1. Lessons and practical
  • Lack of promotion
  • Lack of players
  • High cost
2. Weakness of Profession
  • Gamers are not an acceptable profession in society.
  • Society/parents not recommend children to play games.
3. Weakness of Learners
  • Lack of guidance
  • Afraid of losing confidence
  • Afraid of losing gold when killed by monster.
4. Learning Material
  • Limited guidance and information from the internet.
  • High cost to get a PSP(play station portable)

\*~PERFOMANCE ACCESSMENT~*/



\*~LEARNER ANAYLSIS~*/


*~KEY LEARNER~*

The courseware is designed those who are new to play monster hunter and who are wish to explore more about it. The primary target audience or users are gamers above the age of 15.


*~KEY LEARNER CHARACTERISTIC~*

1. General
  • Fans of monster hunting game or gamers
  • Chinese 65% Malay 30% and Indian 5%
  • Female students is just around 3%
  • They like to hunting monster together.
2. Pre-requisite skill
  • Patience to read, experience, and learn.
  • Passion for this game.
3. User need & expectation
  • Learners are expected to learn some basic game play on how the game works.
  • Learners are expected to be able to avoid from monster attacking you.
  • Learners are expected to learn how to hitting on monster efficiently.
4. Learning Styles
  • Read the guidance which contains most of the tips you need to know.
  • Experience it by playing through the game, sharing it with others.
  • Some tips and tricks video tutorial.

*~POLICIES~*

1. Technology
  • PSP with Monster Hunter 2 Freedom original game CD.
  • PSP with enough memory space for game save.
2. Equipment
  • PSP.
  • Monster Hunter 2 Freedom original game DC.
  • Memory sticks PRO Duo.


\*~CONTENT ANALYSIS~*/


*~COURSE GOAL~*

Besides learning some basic control about this game, the courseware also promotes the best design weapon and armor. The tips and tricks, or secret map of the game. Digging deep down into the multiplayer gathering hall mode will definitely bring you a whole new experience of Monster Hunter 2 Freedom.

*~MODULE GOAL~*

Know basic skill
  • Movements
  • Weapons
  • Armor
  • Health point recovery Tools
  • Trap tools
  • The Multiplayer
Know basic rules
  • The monster
  • The Hunter rank

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